Towers keep the bad guys awayLaser Towers
Shoots lasers pretty quickly.
Damage - 10
Range - 4
Unleashs a relentless fury of bullets
Damage - 30
Range - 3.5
Shoots balls of destruction that causes splash damage.
Damage - 100
Range - 4
Slow-firing towers with long range and the gentle caress of a freight
Damage - 5000
Range - 6.5
Slow-firing towers with the ability to cover the entire map.
Damage - 650
Range - ∞
Shoots a constant beam at a single blob.
Damage - 45/ms
Range - 7
Shoots a snowball at a single blob, slowing them down.
Damage - 0/ms Takes away 5 speed points per shot
Range - 2
Blobs are the evil scourge which long to plaster the sickening Game Over message at the top of your screen. Resisting them is your calling, your purpose, your afternoon you were supposed to spend doing homework.Normal Blobs
You will know these Blobs well, and will prosper by ending their drab, boring existences
These blobs arrive every third wave. These Blobs move quickly, but their smaller bodies can take less damage
These blobs plow through your territory every five waves. They're slow, but extremely hearty.
Once in a blue moon, one of these warlords appears and lays waste to your defenses with its absurd hitpoints and size.
You need to hope to never see one of these.
Each of those categories of Blobs can also have one additional behavior. Some Blobs are very slow crossing water, some climb mountains at shocking speeds, and some even fly over your towers while mocking the effectiveness of your intricate designs.
Each square on the board is a certain type of terrain. Terrain is randomly assigned each time the game is played, and bestows certain effects upon towers and Blobs inside of them.Neutral Terrain
This is the most common terrain, and doesn't do anything.
This terrain slows most Blobs down.
This terrain slows Blobs down, and gives towers a range bonus.
This terrain makes Blobs twice as fast, and will also double the damage of any tower built there.
New tower (Snow Tower)
Optimized clean code
Screenshot your game
More small UI fixes
Fixed the rest of the UI from 3.0
Controls are now icons instead of text
Added this menu
Added a dark mode
| Firing Rate